Sim Companion

A voice-first AI companion that brings conversational assistance into a live Microsoft Flight Simulator session.

Can an AI companion feel like part of the cockpit?

Sim Companion explores spoken assistance during simulated flight, with aircraft observations providing context for the conversation. It is a working development prototype; live Windows, simulator, and headset acceptance testing remains incomplete.

Push-to-talk controls are part of the interaction design. Voice-only testing lets me evaluate conversations separately from simulator integration. It does not control the aircraft or transmit to air traffic control.

Sim Companion blueprint sheet with a cap-and-headset character, front and side studies, voice waveform, cockpit sketch, and technical annotations.
01

Voice interaction

Push-to-talk, voice activity detection, recognition, and spoken AI responses require careful handling of input, focus, and turn-taking.

02

Real-world integration

Bringing simulator telemetry and physical controls into the conversation creates integration challenges that voice-only testing cannot fully resolve.

03

Measure and iterate

Testing, observations of response time, and usage measurements help evaluate reliability and operating cost.

Understanding the tradeoffs.

The current work is about understanding responsiveness, conversational quality, and reliability. Development checks and demonstrations are useful evidence, but do not replace a complete simulator acceptance test.

Sim Companion is a distinct, practical experiment. The lessons it reveals about voice, integration, and deployment can inform future work on flight trAIner without claiming that the two projects have the same instructional goals.

Sim Companion is experimental simulation software, not certified flight instruction or a replacement for a qualified instructor.

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